Progress Before This Devlog In Godot


This is gonna be my first devlog sooooooooo

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Anyway thank you for taking the time to read my very first devlog.

Starting In Godot

So I've been using LOVE2D which is a Lua game framework for a year now, and I decided that I wanna use a game engine so I chose Godot. Programming in Godot's language called gdscript feels rather familiar coming from Lua, same thing goes to Python users. I decided to recreate my game from Scratch in Godot for learning purposes and boredom.

About My Scratch Game

My Scratch Game was a school project in a club called Scranimators where we create an animation/game in scratch each school quarter. In my 3rd year of highschool School Year 2017-2018 we were required to create any game for a club showcase event, So I created this Western Standoff game with my knowledge from LOVE2D. My programming teacher and club supervisor were actually shocked of how advanced my code was aaaand during the event people rarely played our games. Funny thing is most of the time during break time, two of my classmates would ask to play my game and I was quite flattered.

Just get on with the devlog

So anyway I decided to go 3D with this game because I have an opportunity to create a 3D game with ease. I use MagicaVoxel for creating the Voxel models, and for the animation I just use Godot.


Anyway I have only one scene for the player, and I'm to lazy to make another scene for the second player. All I did was instance the player scene two times, and change the color for the other player. I have a working game so far but I wanna polish it a tad bit more, for now this is all I got.

I got everything working as a draft, except I still gotta finalize it and improve on the animations. The camera might need a fix. Sound will be worked on after the project is finished. For now, after a number of rounds are done the game quits itself. for the main menu I'm planning to have some parallax 3d background run, and I'm still gonna plan what the round selection will look like. Anyway if you have any suggestions don't be shy to type them on the comments.


Anyway, thanks again for reading my first devlog!

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